This is a collection of some stylized environment assets, that I have made from now and then. I the main purpose of this project was to experiment with hand-painted textures and stylized textures in substance-painter.
I wanted a couple of rocks that I could use from different angels, to break up repeatable patterns. So a big focus was to make the silhouette is different from every angle and play with shadows to make it more alive (look at the video).
I wanted to continue the theme with spirals in the wood assets, so I did...
This is the the textures i made for this project. In the beginning i used the purple versions, but the scene got to saturated and it was harder to make it work with the rest of the assets. I made different versions of the texture with varying amount of grass. I did this to so I could mix the textures in the game-engine to add more contrast and changes into the environment (look at the video). But I only used one in the rendered image and in sketchfab.